Josh Sarles
Audio Designer
linkedin.com/in/joshsarles
PROFESSIONAL SUMMARY
Grammy-winning audio engineer with over two decades of experience in film scoring and music production. Recognized for contributions to high-profile projects like EA Skate and the Max Payne film adaptation, as well as Calling All Dawns - the first video game score to earn a Grammy (Civilizations IV soundtrack). Skilled in industry-standard tools such as Pro Tools, Unreal, Wwise and FMOD, with additional proficiency in C++ and Python programming. Renowned for delivering dynamic, high-quality audio in fast-paced, high-stakes environments, I offer a proven blend of creativity and technical mastery to enhance any AAA studio’s audio experience.
Experience
Audio Engineer | Composer
2003 – Present | Los Angeles, CA & Remote
• EA Skate: Composed a high-energy rock track, fusing styles to amplify skater culture and gameplay flow.
• EA NHL 14: Mixed and performed on a Black Veil Brides track, landing it in the game’s soundtrack.
• Max Payne: Recorded the orchestra and Mixed the music for the film inspired by the iconic game.
• Calling All Dawns: Mixed Grammy-winning game score (first ever to win, music from Civilization 5)
• Wretched and Divine: Produced and performed on Black Veil Brides’ Platinum-certified and Billboard #1 rock
album, mastering emotive soundscapes.
• Film Score Recordist: Mixed films such as Seven Pounds, 3:10 to Yuma, The Hills Have Eyes, The Strangers.
• Music Composition: Sole composer of Damascus Road and other short films, Contributed heavily to the music
of The Hills Have Eyes, The Strangers, P2, and many others.
• Sound Design: Sound effects design, foley, and dialogue editing on films such as Bitch Slap and Hired Gun.
Additional Experience
Timber Cruiser
Rye Tree Service | 2020 – Present | Sisters, OR
• Led forestry surveys as a top performer for several years, boosting productivity by 30% with optimized
workflows. Assessed over hundreds of thousands of acres using GIS, remote sensing, and field data collection
for accurate timber and ecological evaluations for various federal agencies and private companies.
Deckhand
F/V Prospector | Newport, OR | 2018 – 2020
• Teamed up with a four-person crew to execute safe, efficient crab fishing operations in high-pressure settings.
• Adapted quickly to changing conditions, ensuring success through collaboration and problem-solving.
Sales Representative
Columbia Distributing | Hood River, OR | 2014 – 2018
• Boosted revenue by 20% on a $1M sales route through strategic client engagement and workflow optimization.
• Managed high-volume accounts, ensuring timely delivery and client satisfaction under tight deadlines.
TECHNICAL SKILLS
• Audio Production: Pro Tools (Expert), Logic, Reaper; Sound Design, Foley, DSP, Mixing & Mastering
• Game Audio: Wwise, FMOD (real-time SFX, adaptive music)
• Engines: Unreal Engine (Blueprints)
• Programming: C++, Python
• Aerial: Certified Commercial Drone Pilot (digital capture, lidar, and photogrammetry)
EDUCATION
Oregon State University
BS | Computer Science
Expected 2028 | GPA: 4.0